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F1 2010


F1 2010 is a video game based on the 2010 season of the Formula One world championship.[3][4] The game was released in September 2010[1][2][5] on the Microsoft Windows, PlayStation 3 and Xbox 360 platforms,[3] becoming the first F1 game released on the Xbox 360. It has sold 2.3 million units worldwide.[6] The game engine is based on the new EGO 1.5 engine, an unofficially titled evolution of the EGO 1.0 engine that was created specially for the title.




F1 2010



F1 2010 features "the most complicated weather system ever seen in a racing game"[7] which is integral to F1. When it begins to rain, the track will gradually lose grip, with some areas losing grip faster than others. Overhanging trees, for example, will shelter the track, while dips and indentations in the tarmac will hold more standing water and provide a greater risk.[8]


Research also features in F1 2010, in which players can earn receive new parts, updates and upgrades as they are developed by consistently out-running a teammate. The player's team will develop new parts and updates for their car throughout the season, evolving the car as the season progresses.


On 18 October 2010 a community manager posted on the official Codemasters F1 2010 Forum that work was ongoing on the patch and that most of the fixes the patch will include. Almost all the bugs were reported to be fixed and some new features for the game were included in the patch.[15]In November 1, the patch was released for the PlayStation 3 in Europe and Japan after two months of work.


The game was received positively, with developer Codemasters receiving praise for their attention to detail when it comes to developing racing games. The weather system which Codemasters aimed would be "the most comprehensive and impressive weather system ever seen in a racing game"[31] and the execution was given a rave reception by reviewers including Official PlayStation Magazine (UK) who said "it's one of the most terrifying and intense racers ever made", giving the game 9 out of 10 overall.[32]Australian's Pep and Max from YouTube's F1Podcast series gave the game a very positive review, awarding it "9-out-of-10 Rubber Chickens".IGN UK gave the game 8.5 out of 10, citing its impressive dynamic weather system as a plus point and even going as far to say "...it's possibly the best iteration of the sport of all time". However, they criticised the career mode, the game's in-game HUD and "forgettable" soundtrack.[33]A number of reviews (e.g. SimHQ.com and Techtree) have also specified that F1 2010 is not geared towards simulation driving model enthusiasts but offers a more arcade driving model, stating that "the impression is that the engine handling the driving physics has been tweaked very well to simulate basic car behavior in a detuned, toned-down version suitable for a game that has to gain broad market appeal, but lacks the extra bit of finesse and driveability that should be an objective for a simulator as well as for a game".[34][35]


F1 2010 is a fun and faithful re-creation of the most challenging series in motorsports, and while it has some minor issues, it's a good start for Codemasters' new franchise. The racing is appropriately challenging, the sense of speed is impressive, and both the cars and the circuits that they race around are re-created realistically. If you're a fan of Formula One you're sure to get a lot of enjoyment out of the game, and with challenges that include time trials, individual races, and a time-consuming seven-year career mode, you're unlikely to tire of it anytime soon.


All of the cars, teams and tracks of the current Formula One season are represented in F1 2010, and it's hard to find fault with the re-creation of any of them. The way that cloud cover, grandstands, and over-hanging track markers are accurately reflected on the car chassis when playing in the cockpit view serves to heighten the sense of immersion, even if you're too focused on the track to fully appreciate them. The tracks are just as impressively rendered, though ironically it's when things become slightly obscured by rain that the game's graphics start to shine. The visibility changes as cars spray standing water into the air, the racing line starts to dry realistically as a result, and the spatters of rain on the camera mimic what you might see from inside a racing helmet. Details like these really show off F1 2010's visuals at their best, and they have a noticeable impact on gameplay as well. What audio there is also works well; you only have the impressive roar of your engine and a little dialog on the radio to keep you company during races, but given the amount of concentration required to make it around the tracks, this is no bad thing.


F1 2010 is a racer set very firmly in the simulation camp. Fully customisable difficulty settings let you turn on a range of assists and aids, but the lack of tutorials makes launching into a season a daunting task for newcomers to the world of simulation racing. The believable modelling of things like rainfall, tyre degradation, and even the drying and rubbering in of tracks add a great deal to this deep and enjoyable simulation, and the damage modelling is generally impressive too. Break a front wing and you not only see realistic impact on your vehicle as you lose sections of chassis, but you immediately feel a loss of grip. The damage modelling can be seen at its best when two racers in front of you collide and you see parts from both cars explode across the track--something that's fairly common as you head into the first corner, or when less-experienced drivers are over-ambitious in the wet.


If all you want to do is get into a car and race, F1 2010 has you covered. You can create custom races individually or as part of a series, and each can last as little as one lap. Alternatively, taking part in time trials is a great way to both familiarize yourself with the game's 19 tracks and to see how your times compare to other players' on online leaderboards. If you want a meatier challenge, then custom Grands Prix can be set up to follow whole race weekends with full-length races, or you can dive into the game's extensive career mode.


Car setups are also a little opaque. While you've got the option of choosing from a number of automatic setups from your engineer in the garage, these relate only to the dampness of the overhead conditions, and there's no feedback on what is required for the individual circuits. You can manually tweak everything from wing angles to gear-shift ratios, but there's little help offered outside of the engineer's defaults. Since you need an in-depth knowledge of not only mechanics but also the courses in question to be able to make any sense of the myriad settings, F1 2010 options may well frustrate even the many F1 fans who know enough about the sport to know that Monaco requires more downforce than Monza, because they aren't sure how to implement that in-game.


There are plenty of multiplayer options in F1 2010, most of which are only available online. The inclusion of a turn-based time trial party mode goes some way to compensating for the unfortunate lack of split-screen support, but this mode is tarnished somewhat by inflexible rules and long load times between sessions. The lag-free online modes provide a good mix of fixed challenges and fully customisable online Grand Prix races. The quick modes let you jump into preset races with little bother. Sprints are simple three-lap races in the dry, while others feature dynamic weather and pit stops. Endurance races are one-fifth-length Grands Prix, Pole Position simply gives you a qualifying session in which to trade lap times, and the final mode has a 15-minute qualifying session followed by a seven-lap race. While car distribution is random in quick races, the individual teams' performance seems more evenly matched than in single-player, leading to a much more competitive feeling and dependence on skill in the races themselves.


Whether you're skidding around the Bus Stop at Spa in the rain or tearing out of the Parabolica preparing to hit the pit straight in Monza, F1 2010 does a good job of re-creating the excitement and action of driving a Formula One car. Clearly there is still room for improvement, but despite its occasional quirks, F1 2010 is a game that any fan of Formula One or simulation racing would do well to take for a spin.


The 2010 Formula One Season was the 61st season of the Drivers' World Championship and the 53rd season of the Constructors' Championship. It was the last season in which Bridgestone tyres were used, before being replaced by Pirelli


The Drivers' World Championship was won by Sebastian Vettel of Red Bull-Renault, 4 points ahead of Fernando Alonso of Ferrari. Mark Webber of Red Bull-Renault was third. The 2010 title was Vettel's first, and was won having not lead the championship up to the final race - the first time this had happened since James Hunt's 1976 title. This championship also saw Vettel become the youngest ever World Champion.


Vettel took his second consecutive pole position from his teammate Mark Webber, who had a poor first race in eighth. Coming into the first corner, Button and Alonso made contact, while Vettel looked set to take a comfortable victory again. However, the rain started to fall, and McLaren's Jenson Button timed his switch to slick tires to perfection, rising to second position, only behind the Red Bull of Vettel. However, as in Bahrain, the Red Bull RB6 had another technical issue, this time on the brakes. This sent Vettel into a massive crash, handing Button the win in just his second race for Mercedes McLaren. In second was Robert Kubica, taking an unlikely podium for Renault, while Felipe Massa was the only driver to take two podiums in the first two races in 2010.


The fourth round of 2010 was in China, at the Shanghai Circuit. Vettel dominated Qualifying and took his third pole in four races. Fernando Alonso scorched into the lead, but got a penalty for jumping the start. Button and several other top driver stayed out on slicks on a wet track, while the likes of Lewis Hamilton and Mark Webber found themselves work to do and carved their way through the field. But a safety car ruined Buttons gap when an accident occurred. When the Safety Car pulled in, Championship favourite Vettel, made an error and lost two positions, while Button raced home to win his second race in three. Hamilton made it a McLaren Mercedes one-two while Nico Rosberg made it a second consecutive podium for Mercedes GP. 041b061a72


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