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Original Candy Crush Saga Game Free



Candy Crush Saga is a free-to-play tile-matching video game released by King on April 12, 2012, originally for Facebook; other versions for iOS, Android, Windows Phone, and Windows 10 followed. It is a variation of their browser game Candy Crush.[1]




Original Candy Crush Saga Game Free



In the game, players complete levels by swapping colored pieces of candy on a game board to make a match of three or more of the same color, eliminating those candies from the board and replacing them with new ones, which could potentially create further matches. Matches of four or more candies create unique candies that act as power-ups with larger board-clearing abilities. Boards have various goals that must be completed within a fixed number of moves, such as collecting a specific number of a type of candy.


Candy Crush Saga is a "match three" game, where the core gameplay is based on swapping two adjacent candies among several on the gameboard to make a row or column of at least three matching-colored candies. On this match, the matched candies are removed from the board, and candies above them fall into the empty spaces, with new candies appearing from the top of the board. This may create a new matched set of candies, which is automatically cleared in the same manner. The player scores points for these matches and gains progressively more points for chain reactions (called cascades).[4] Additionally, creating matches of four or more candies will create a special candy that, when matched, can clear a row, column, or other section of the board.[4]


Throughout the game, the player solves puzzles so Tiffi (short for Toffette) can solve problems plaguing the residents of the Candy Kingdom. These include tutorial guide Mr. Toffee, whose voice was changed from an over-the-top French accent in the original version of the game into a more modest deep male voice;[8] the Easter Bunny; the shop owner Mr. Yeti; Odus the owl from Dreamworld levels; the villainous Bubblegum Troll; and many others.


In April 2011, King released its existing portal game Miner Speed as its first cross-platform (Facebook and mobile) game to figure out the transition between Facebook and mobile games for this new direction.[10][13] King's first major success in this area followed with Bubble Witch Saga, released in October 2011; by January 2012 it has attracted over 10 million players and was one of fastest rising Facebook games at that time.[16] Bubble Witch Saga introduced the "saga" approach in contrast to typical tile-matching games, where instead of having the game continue through a fixed amount of time or until the player reached an unplayable state, the game was divided into discrete levels that required the player to complete certain goals within a fixed set of moves, and where the next level could only be reached after completing the previous level. These saga elements allowed for the basics of social gameplay, but did not require the time investment that then-popular titles like Zynga's FarmVille required; players could play just for a few minutes each day through the saga model.[17] The success of Bubble Witch Saga establishing King as a viable developer in this arena, becoming the second-largest developer by daily player count on the Facebook platform by April 2012, trailing only Zynga.[13][12]


Candy Crush Saga was selected as King's next Facebook game based on the popularity of the portal version of Candy Crush.[11] The basic cross-platform framework from Miner Speed were used to craft the foundation of Candy Crush Saga, adding the "saga" elements from Bubble Witch Saga. Initial ideas to expand Candy Crush into Candy Crush Saga were proposed by Knutsson, around 2011, including making the saga map visually look like a board game.[13][9] The game was first released for Facebook in April 2012, at the time featuring only 65 levels.[18] The game quickly gained popularity, gaining more than 4 million players within a few weeks of release.[19]


King had not planned for Candy Crush Saga to be as popular as it was, expecting the game to have only a six-month window after which players would move on to a different game, and thus had committed only minimal resources to its ongoing support at launch. Instead, with the game's popularity still high by the end of 2012, King became more serious about supporting the game for the long term, looking into deeper game mechanics, adding more levels, and other methods to extend the game.[9] Since its release, Candy Crush Saga was expanded over the years by adding new episodes, each containing a number of new levels. This enabled King to also introduce new gameplay features alongside other game improvements.[13] New features were first tested on King's own portal to see how players there responded and allowed them to tweak these as needed, then push them into the episodes on the Facebook/mobile version.[21] By September 2016, King released its 2000th level for the game to celebrate the milestone of over 1 trillion Candy Crush Saga games having been played.[22][23] More recently, with the game offered as a free-to-play model, King seeks to provide new content on a weekly or biweekly basis, including time-limited content. Zacconi saw this approach as a means to keep players, who otherwise have not purchased anything, to keep coming back and playing the game.[24]


The mobile game known as CandySwipe created in 2010, two years prior to the release of Candy Crush Saga, had many similarities that independent app developer Albert Ransom and maker of CandySwipe picked up on as Candy Crush Saga became more successful. Following news of the "candy" trademark, Ransom issued a statement in February 2014, claiming that King intentionally copied elements from his own game including the app icon, the art for the candy pieces, and sound effects like the level-completion "Sweet!".[40] While details were not given, Ransom stated that he had "amicably" resolved the matter with King by April of that year.[41]


During this same period, it was discovered that King had applied for a trademark on the word "saga", and they had taken action against Stoic, the developers of The Banner Saga; King had attempted to block Stoic's registration of "The Banner Saga", and after the game released in January 2014, it issued a cease and desist letter to the developers (King's trademark application was still pending approval at this time).[42] Similar to the CandySwipe situation, Stoic announced in April 2014 that the situation with King had been resolved with both sides coming to an agreement allowing Stoic to continue to use their name.[43]


A third sequel, Candy Crush Friends Saga,[55] was released on both iOS and Android in October 2018. Prior to each round, the player may have the ability to select one of the series' characters to assist with the puzzle. Each character has a power that activates after a certain number of candies of a specific color are collected, such as converting a candy on the board to a wrapped candy.[56] This game earned $5.6 million in its first month, and $10 million by June 2019.[57]


Candy Crush is a game that's so sweet,It's a puzzle that's so hard to beat,The candies are so colorful and bright,Matching them up is such a delight,It's a game that's so much fun to play,It's the perfect way to pass the day!Welcome to the Candy Shop! Which one is your favourite? Match candy to create special sweets such as striped candy, wrapped candy and rainbow candy. Combine these specials to create spectacular effects such as Super Stripe and Mega-Candy.Click on submit to add your score to the leaderboard.


Users who have reached the top levels are like a train that is moving as the tracks are being laid before it. The original Candy Crush Saga team had just three members, but now there are a lot more people doing updates for the game.


Candy Crush Friends Saga is the latest puzzle game in the Candy Crush series from King. It's addictive, it's free, and it's more fun and challenging than any match-three game you've played. And you're likely to find it more fun with these Candy Crush Friends Saga cheats.


Friends Saga is the fourth game in the series, after the original Candy Crush Saga, Candy Crush Soda Saga, and Candy Crush Jelly Saga. You don't need to have played any of those to enjoy this new game. In any case, we have your back with Candy Crush Friends Saga cheats, tips, and tricks to guide you through the levels.


Each round has a uniquely designed game board that is filled with colourful candies. The goal of the game is to line up three or more matching candies going horizontally or vertically. You can only move a candy one space to create a match. Once you have a match, those candies are removed from the board, and new ones will fill in the spaces.


Are you having a similar problem with Candy Crush Saga? Your Candy Crush Saga is not loading or the game freezes or even crashes when you tried to play it on your Android/iOS devices? Relax! We have fixes for you here to assist you solve Candy Crush Saga crashes or fails to load error on Android phone or iOS devices without losing any data. Just follow to find the solutions now:


Candy Crush addiction is one of the most underrated addictions in the gaming industry. The game has an average of 300 million monthly users, is available for free on Facebook, through browsers, and on mobile, and is seen as a time-killing activity.


Games, not surprisingly, were among the most popular apps -- both paid and unpaid -- this year. Four of the top 10 free iPhone and iPad apps were games. While their rankings varied, Temple Run 2, 4 Pics 1 Word and Despicable Me: Minion Rush all joined Candy Crush Saga on the lists.


Candy Crush is a hugely popular game, both on Facebook and mobile. As a game, it's well made, challenging, and rewarding to play. On the surface, it does its job perfectly. But when you start to dig a little deeper, it becomes clear that the game is not so much a game as it is a carefully masked system designed to siphon as much money as it can from your bank account.Yes, Candy Crush is technically a free game (meaning you don't have to pay to install it). But at the time of this writing, it is among the top 5 grossing games on the iOS app store. That's because... 041b061a72


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